Each DigiPen Nexus prepares its graduates with the skills that local employers and industries are looking for, but it also connects them to a worldwide network of schools, alumni, faculty, and companies that share and contribute to our educational vision and approach.
The community that has grown out of DigiPen’s global system has been key to our success and the success of our graduates.
Alumni Success
Our alumni are equipped to pursue any number of exciting career opportunities in games, technology, animation, and more. Some join the ranks of top companies, lending their skills and expertise to major brands and media franchises, while others choose to launch their own businesses.
Over 1,250 companies worldwide have hired DigiPen alumni. While our graduates are spread far and wide, many go on to work at the same companies as their peers, creating communities of DigiPen graduates within certain major game studios. Gearbox Software, Rooster Teeth, and id Software are just some of the companies where our graduates have started their careers.
17-BIT
180 Solutions
2Clams Inc.
2K Games
343 Industries
5th Cell
77Sparx
8th Shore
A Thinking Ape
Absurd Interactive
Academy of Art University
Activision
AdColony
Aditi Technologies
Aeria Games
Aerotek
Aim Sports, Inc.
Airtight Games
Akiban Technologies
Algitt Studios
Allegis Group
Alt Source
Alter Ego Game Studios
Amaze Entertainment
Amazon
Amazon Game Studios
Amplified Games, Inc.
Andesite Studios, LLC
Animation Collective
Apple
ArenaNet
Arkitek Studios
Artifact Techologies
Atheer Labs
Augustana College
Autodesk
Avanquest Software
Backbone Entertainment
Ballena Technologies
Bally Technologies
Batavian Studio
BattleCry Studios
Bazillion Pictures
Bench Mark Video Productions
Betable
Bidalgo
Big Boat Interactive
Big Fish Games
Big Huge Games
Big Point
BioWare
Black Ops Entertainment
Blind Squirrel Games
Blizzard Entertainment
Blocktronaut
Blue Fang Games
Blue K Development
Blue Manta Studios
Boanerges Studios
Bohemia Interactive Simulations
Booz Allen Hamilton
Boss Games
Boss Key Productions
BottleRocket Entertainment
BrandX LLC
BreakAway Games
BrickSimple
BTI Solutions
Bubble Zap Games
Budcat Games
Buena Vista Internet Group
Bungie
Buzz Monkey Software
C2 Game Studio
Camouflaj
castAR
Cat Daddy Games
Check Six Studios
Churchill Navigation
Cloud Imperium Games
Codebeast
Colopl NI Inc.
CompuCom
Concrete Games
Confetti Interactive
Creative Circle
Cricket Moon Media
Crooked Tree Studios
Cryptic Studios
Crystal Dynamics
Cyberlore Studios
Daptiv
Darkside Game Studios
Daybreak Game Company
Deep Silver Volition
Detonator Games
Dev9
DigiPen (USA) Corp
Digital Chocolate
Disbelief
Disney Interactive Studios
DoubleDown Interactive
DreamBox Learning
DreamWorks Interactive
DropForge Games
Dwango Wireless
Electronic Arts
Elevate
E-Line Media
Ember Entertainment
Emberex
Enix of America
Envelop VR
enVie Interactive
Epic Games
Escalation Studios
Exato Games Studio
Excell Data Corporation
Excell Media
Expedia
Extensis
EZ Management Software
F5 Networks
Facebook
Factor 5
Fair Play Labs
Fall Guy LLC
Fat Rascal Games
Filament Games
Firecracker Software
Fishbeat
FlowPlay
Flying Frog Productions
Flying Lab
Flying Tiger
Flying Wisdom Studios
Foray Technologies
Forio Online Simulations
Foundation 9 Entertainment
FoundationDB
Fugazo
Fullbright
Fun Bits Interactive
Funko
FXVille
Gaijin Games
Game Brink
GameInstinct
Gameloft
Gas Powered Games
Gazillion Entertainment
Gearbox Software
General Dynamics Mission Systems
Giant Animations LLC
Giant Army
Giant Enemy Crab
Girl Develop It
GlassLab
Global Internet Management
Glu Mobile
Goblinworks
Google
GREE International Inc.
Greenlight Games
Greenpoint Technologies
Gripwire Inc.
Handheld Games
Hangar 13 Games
Hangry Studios
Hardsuit Labs
Harebrained Schemes
Harmonix Music Systems
Havok
HCL America
Heavy Iron Studios
Her Interactive
Hidden Path Entertainment
High Impact Games
High Moon Studios
High Voltage Software
Hitachi Data Systems
Hourglass Games
Hudson Entertainment
Humongous
IGT
Immersed Games
Infinity Ward
InfoSpace, Inc.
Ink Forged Games
Innovative Building Solutions
Insight Global
Insomniac Games
Insurance Technologies
Intel Corporation
Interactive Intelligence
Interactive Studios Group
Interplay Entertainment
Intnet Inc.
Invoke Systems
inXile Entertainment
IPKeys
Iron Lore Entertainment
Iron Rebel Studios
Irrational Games
iSoftStone
Ivie
Jet Morgan Games
Jott Network
Jumio
Kabam
Kalloc Studios
King Show Games
KIXEYE
KlickNation
KnowWonder Digital Mediaworks
Kooapps
Koolance
Kreative
Kuma Games
Kuma LLC
Kush Games
L5 Games
Leap Motion
Leviathan Security
Liquid Dragon Studios
Liquid Entertainment
Lithtech
Lockheed Martin Corporation
Locomotive Games
Lone Shark Games
Longtail Studios
Look Both Ways Foundation
Loot Drop
LucasArts
Ludo Land
Magic Pixel Games
McGraw Hill Education
Mechanical Butterfly Studios
MedBridge
Medical Simulation Corporation
Mercury Games
Microsoft
Microsoft Game Studios
Midway Amusement Games
MindSeekers
Minted
Mobliss
Monolith Productions
Moral Productions
Motiga, Inc.
MunkyFun
MyPad3D
Natural Motion Games
Naughty Dog
NeoPong Software
Nerjyzed
NetDevil
Neversoft
Nightlight Studios
Nintendo of America
Nintendo Software Technology
Nintendo Technology Development
Nokia Technologies
Nova Heartbeat
Novel Interactive
Nuevo Retro Games
Obsidian Entertainment
OptumRX
Other Ocean
Pactera
Paleo Entertainment
Pandemic Studios
Papaya Studio
Paragon Studios
Parker Services
Petroglyph Games
Pi Studios
Pipeworks Software, Inc.
Pirate Software
Planet Moon Studios
Planetary Resources
PlayEveryWare
Play Mechanix
Playdom
Pluto VR
Point of View, Inc.
PolyKid
PopCap Games
Posed2
Powerhead Games
Promonite Studios
Puzzle Break
Qterics
Qualcomm
Quinland & Fabish Music
Ra Powered Games
Radical Entertainment
RageWalker
Rainbow Studios
Raven Software
Raytheon
Red 5 Studios
Red Storm
Refract Studios
RemoTV
Resoltz Inc.
Respawn Entertainment
Retro Studios
Reverie Entertainment
Rhythm and Hues
Riot Games
Rockstar Games
S2 Games
Sakson & Taylor
Salesforce.com
Sandblast Games
Sandlot Games
Sanzaru Games
Schweitzer Engineering Laboratories
Self Aware Games
Sennari Interactive
Serellan LLC
Shiver Entertainment
SIE Bend Studio
Sierra Entertainment
Signal Studios
SimQuest
Smart Bomb Interactive
Smart Software Solutions, Inc
Smart with Art
Smashing Ideas
Smith & Tinker
Snowblind Studios
SoCrates Studio
SolidWorks
Soma-Play
Sony Corporation of America
Sony Interactive Entertainment
Sony Online Entertainment
Sorrent
Soulbound Studios
SourceGear LLC
Spaceboy Games
SpaceX
SRA International Inc.
SSRlabs
Stainless Steel Studios
Star Team LLC
Stardock
Storm8
Studio Wildcard
Studiovision
Sucker Punch Productions
Sunstone Games
Super Happy Fun Fun
SuperPlay
Surreal Software
Take-Two Interactive
Taldren
Tehom Studios Inc.
TeleCommunication Systems, Inc.
Teledyne
Telltale Games
Terminal Reality
Tesseraction Games
thatgamecompany
The Amazing Society
The Association: Creative Media Solutions
The Cipher Group
The Good Mood Creators
The News-Review
The Workshop Entertainment
Tidal Labs
TinyCo
Total Immersion Software
Touchdown Entertainment
Treyarch
tri-Ace
Trion Worlds
Tripwire Interactive
Trivial Technology
Turbine
Turn10 Studios
U.S. Navy
Uber Entertainment
Uberware
Ubisoft Shanghai
UIEvolution
Undead Labs
Unity
University of Colorado, Boulder
US Air Force
V1 Interactive
Valkyrie Entertainment
Valve
Venan Entertainment
Vicarious Visions
Vigil Games
Virtual Heroes
Virtually Live US, Inc.
Visual Concepts
Vitei
Vivendi Games
VMC
Voria
VT MAK
walletdoc
Walt Disney Imagineering
Wargaming
Warner Bros. Interactive Entertainment
WayForward Technologies
WebTuner
Westtek
White Elk Studios
WildTangent
Wizards of the Coast
WMS Gaming
Works in Theory LLC
WXP
Xevian Industries
Xibalba Studios
XMG Studio
Xsolla
XVIVO
Z2Live
Zaa Labs
Zachtronics
ZemNott, Inc.
ZeniMax Online Studios
Zetec
Zhurosoft
Zindagi Games
Zipline Games
Zipper Interactive
Zombie Studios
Zynga
DigiPen students are taught to think on their feet, creating their own original works with limited pre-defined conditions. This type of creative work lends itself well to a rapidly evolving professional environment, where everything is constantly new and being created.”
Jordan Ellis
DigiPen Graduate, Programmer and Builder at Polywrap and Dorg
Industry Connections
The education that DigiPen students earn is academically rigorous, but it’s also deeply grounded in the practical skills and techniques that professionals put to work in the real world. Many of our faculty have decades of experience in their fields and take immense joy in imparting their hard-won lessons to the next generation of creative professionals. Our curricula have been developed with input of an advisory board of industry experts who not only know the current in-demand skills, but are also in a great position to predict what employers will be looking for in the years ahead.
Every Nexus location in the system has been carefully planned and built with the cooperation of local businesses, employers, industry organizations, and governments. This combination gives our graduates multiple layers of support and provides an excellent launching point for their future career path. Find your local Nexus to see what organizations are contributing to our students’ successes.
Other Campuses and Worldwide Network of Partners
DigiPen operates three full campuses and maintains several educational partnerships all over the world.
Global Campuses
Our main campus, located in Redmond, Washington, brings together students and faculty from across the United States and nearly 50 countries around the world. Currently enrolling students in eight bachelor’s degree programs and two master’s degree programs, its location 15 miles east of Seattle makes it neighbors with the biggest game and software giants including Microsoft and Nintendo. The Seattle metro area is teeming with other renowned technology companies, such as Amazon, Google, and Facebook, as well as major game studios like Bungie, Valve, PopCap Games, and Monolith.
DigiPen Institute of Technology Singapore, a partner of Singapore Institute of Technology (SIT), opened in 2008 as DigiPen’s first international branch campus at the invitation of Singapore’s Economic Development Board. Students can earn degrees in Computer Science in Real-Time Interactive Simulation, Computer Science and Game Design, Digital Art and Animation, and Game Design. Students can also pursue Systems Engineering through a joint degree with SIT.
In 2011, DigiPen opened its second international branch campus, DigiPen Institute of Technology Europe – Bilbao, offering two bachelor’s degrees: the BS in Computer Science in Real-Time Interactive Simulation and BFA in Digital Art and Animation.
International Partnerships
Game Changers
Riyadh, Kingdom of Saudi Arabia
DigiPen is working with Game Changers, an apprenticeship program aimed at helping entrepreneurial individuals launch their own indie game start-up companies. Based at the campus of Princess Nourah bint Abdul Rahman University, DigiPen and Game Changers equip apprentices with the technical skills and business acumen needed to thrive in a highly competitive industry. Over the course of a year, participants will form game development teams, learn the complexities of the games industry, and, should they move on to the incubator phase, receive significant financial and technical support as their team launches a viable product in the marketplace.
Keimyung University
Daegu, Republic of Korea
DigiPen and Keimyung University have collaborated to offer a dual degree program for students who complete half of their studies in South Korea and the other half in the U.S. Graduates earn two degrees at once — a BS in Computer Science in Real-Time Interactive Simulation from DigiPen as well as a BE in Game and Mobile Contents from Keimyung University.
King Mongkut’s University of Technology Thonburi
Bangkok, Thailand
DigiPen has worked closely with King Mongkut’s University of Technology Thonburi (KMUTT) and its partners at Thailand’s Digital Innovative Design and Technology Center (DIDTC) to unite the first two years of their programs with DigiPen’s. Students can enter either the Digital Design (DD) program or the Creative Technology (CT) program. The DD program consists of two degrees: Animation and Visual Effects and Game Design and Production, which map to DigiPen’s BFA in Digital Art and Animation and BA in Game Design programs, respectively. The CT program’s degree offerings include Interactive Simulation and Game Engineering, which dovetail into DigiPen’s BS in Computer Science in Real-Time Interactive Simulation and BS in Computer Science and Game Design programs.
Collège Notre-Dame de Jamhour
Jamhour, Lebanon
DigiPen and the Collège Notre-Dame de Jamhour have created computer science courses for students in grades 6 and 12. The courses use visual scripting and traditional programming to teach the processes and principles of creating video games. Sixth-grade students use a visual programming language to study five game development elements: game design, art and animation, sound design, mathematics, and computer science. Twelfth-grade students learn the basics of programming languages to create a small game from scratch. The curriculum requires a variety of different skills and demonstrates how fun and challenging making games can be.